Postby Kaligraphic » Mon Jun 18, 2007 1:19 pm
That's too much math for a forum-based game, so does this mean that you're really getting into the coding? What language are you using to write the front end to this?
How is foraging modeled? Presumably attacking nations would gain a forage bonus (effective agricultural bonus) equivalent with forage potential available to then while their troops are on enemy territory, while agricultural output could be siphoned off from territories to feed troops in a territory. That was a great dynamic that I used to effect in Lord of the Realm 2 - just get a big army into a territory, and eat the enemy out of house and home. (Of course, you'd have to be careful not to let the army starve to death, but forage marches through an enemy's provinces could be useful moves, particularly if you weren't quite strong enough to take the castle.) How about scorched earth tactics, too? (Sending all the food out of a territory if it's about to fall, fouling water supplies, destroying resources, and such.)
Also, how are combined arms handled? For instance, artillery and air power defending against infantry and armor - it would hardly make sense for this not to effect results. What are the numbers for terrain bonuses and penalties? Put this together, and a full army of infantry and armor could fall to a much smaller force of artillery and air power, inaccessible to them. This could be used to good effect by a clever defender. Some cliffs, a few expendable spotters, and your artillery is invisible to the enemy.
Leaving aside the combat system, how about the larger issue of how to make the game friendly to players who don't want to control their own countries?
The cake used to be a lie like you, but then it took a portal to the deception core.