Link's Game Grudge of the Week: Metal Gear Solid 2 vs. Splinter Cell!

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Link's Game Grudge of the Week: Metal Gear Solid 2 vs. Splinter Cell!

Postby Link Antilles » Sat Feb 21, 2004 8:18 am

So, which is better here?

Personally, Splinter Cell is my pick here. I like the more realistic spy action, stuff. Yet, it does give it a Trial and Error difficulty to it. The story is more down to earth, yet most people don't pay attention to the story. Who cares about my opinion. Let's hear yours!

Sound off! Discuss! Metal Gear Solid 2 or Splinter Cell?
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Postby Savior_Sora » Sat Feb 21, 2004 9:08 am

I'm a Bond fan :p. I mean come on how can Raiden beat the world's greatest Secret Agent...and I've never played Splinter Cell...So I dunno bout that.

James Bond has always been one of my favorites. Movies, games, posters...everything lol. So my vote goes to James Bond
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Postby cbwing0 » Sat Feb 21, 2004 11:26 am

I choose MGS2, because I haven't played Splinter Cell! :P
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Postby madphilb » Sat Feb 21, 2004 12:24 pm

While I really liked the trippy sneaker MGS2, The whole fixed camera system is a pain... I much preferred the 3rd/1st person setup for SplinterCell as well as the controls.

Otherwise it was a very hard choice.
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Postby glitch1501 » Sat Feb 21, 2004 12:42 pm

i choose splinter cell, because it is awesome

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Postby Saint Kevin » Sat Feb 21, 2004 3:50 pm

Snake is awesome (although I think they completely ripped out the character idea - name included - from Kurt Russell's Escape from New York, etc. movies). Plus I really, really liked collecting dog tags, don't know why. Also, the sword was fun to use. And the story was, well, cool until the end, when it got pretty convoluted, then I couldn't follow it. Splinter Cell, looked cool, but was was too hard. They didn't give you enough bullets.
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Postby madphilb » Sat Feb 21, 2004 6:24 pm

Saint Kevin wrote:Snake is awesome (although I think they completely ripped out the character idea - name included - from Kurt Russell's Escape from New York, etc. movies). Plus I really, really liked collecting dog tags, don't know why. Also, the sword was fun to use. And the story was, well, cool until the end, when it got pretty convoluted, then I couldn't follow it. Splinter Cell, looked cool, but was was too hard. They didn't give you enough bullets.

Theif players appreciate Splinter Cell more than most gamers I think...

Splinter Cell isn't about head-count, but "ghosting" thier way through the levels... better to not be seen.
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Postby Bobtheduck » Mon Feb 23, 2004 12:23 am

madphilb wrote:Splinter Cell isn't about head-count, but "ghosting" thier way through the levels... better to not be seen.


With the exception of boss and sequence battles, Metal Gear has always been the same way.

I prefer Metal Gear. I dislike how Tom Clancy decided to one up a video game giant. His team studied it, and studied it, and studied it and reproduced it mechanically and improved on the mechanics, but as a whole, the Metal Gear series has been about the emotion and the interaction between characters and not just the mechanics. I dislike Splinter Cell for emulating and trying to one-up Kojima on the WRONG THINGS. That, and while Kojima has his superior Weapons Otaku in Tom Clancy, Tom Clancy doesn't come close to Kojima in the ability to screw with your head, one of the things I've loved about the Metal Gear series from the Beginning.
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Postby Stephen » Mon Feb 23, 2004 11:05 am

Snake would take the guy from splinter cell out. Why? *Snake taps his headband with his thumb* "Unlimited Ammo" I cannot wait for Snake eater...even though it goes back in time...(and I was looking forward to a new game) It should be good.
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Postby Solid Ronin » Mon Feb 23, 2004 12:51 pm

Snake is way cooler than Sam Fisher or bond
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Postby DrNic » Mon Feb 23, 2004 1:05 pm

Snake is way cooler than Sam Fisher or bond


I quite agree.

Plus I think the bond games suck. They are all meager shootem ups (1st and 3rd person) and dont live up to the hype (The multiplayer on Nightfire was Ok though).

Also, my friend had a faulty copy of Splinter Cell which kinda let the game down for me (The game kept setting alarms off where they weren't meant to go off. It just bugged me in the end.)
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Postby madphilb » Mon Feb 23, 2004 2:46 pm

Bobtheduck wrote:I dislike how Tom Clancy decided to one up a video game giant. His team studied it, and studied it, and studied it and reproduced it mechanically and improved on the mechanics,

Actually, unless you have documentation that says otherwise (i.e. and interview or something) Splinter Cell has much more in common with the Theif series than with MGS2.

In fact, the only reason that Splinter Cell wasn't bigger with Theif players was the lack of freedom that Theif lets the player have (Splinter Cell, like MGS2, is fairly linear).

That's not to say they didn't look at MGS2 or anything, but I wouldn't say their aim was to one-up it. If they where taking anyone on it was Deus Ex and Theif (both games connected to Looking Glass Studios, an American company, if I recall correctly).
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Postby NeoMikey » Tue Feb 24, 2004 2:38 pm

I've claimed this before...and I'll still say it. "Splinter Cell hates you". It's like the Dreamcast's "it's thinking", but instead, it's hating. Literally. It somehow has an actual consciousness, and it has decided it does not like you. At all. In fact, it's not-liking-you is very strong, so strong even to the point of hating you. Very much. With a passion. A passion that causes you to crawl through the ventilation duct, drop into the freezer, and make your way to the large main entrance hall...seventry...trillion...eleventeen thousand freakin' times!! :bang: !!

That game just left a bad taste in my mouth. While the gameplay and story, mixed with my absolute, hard-headed stubbornness, pressed me to continue on despite all the junk this game drug me through (i.e., mud, fields of barbwire, rusty nails, scores of fire ants, the Museum of Particularly Small and Pointy Sharp Objects, etc.). Metal Gear Solid 2, though, was a solid game that didn't make me want to break the controller in frustration and every time I play it, I always find it enjoyable. I enjoy the story all the way through (...though less at the very end... :drool: ), and the gameplay is always changing and is very logical, while at the same time being very innovative and realistic. It's just still honestly one of my favorite games out there. :thumb:
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Postby madphilb » Tue Feb 24, 2004 3:00 pm

NeoMikey wrote:I've claimed this before...and I'll still say it. "Splinter Cell hates you". It's like the Dreamcast's "it's thinking", but instead, it's hating. Literally. It somehow has an actual consciousness, and it has decided it does not like you.

Ah, you gotta feel the love baby!

Granted it's a tough game, I never found it impossible, then again, it's very much like Theif, and I have lots and lots of hours in on Theif. Splinter Cell is a game of patience, and that might be where your problem lies (it does for lots of people).

You gotta know how to patiently wait in the shadows... then.... .... slowly.... . ... sneak... . ... ... by beforetheycatchyou! ;)

And honestly... nothing's cooler than that wall-split drop down on them thing that Sam Fisher does! :thumb:
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Postby Htom Sirveaux » Tue Feb 24, 2004 7:26 pm

It's really a tough call because then you'd have to take into account all the other sneaking games. MGS and Splinter Cell certainly arent the only ones. In the end though, despite whichever may win as the best sneaking game, Solid Snake has proven multiple times that he could take on any of the other guys at any given time (or at least beat them in dog sledding race).
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