I hope my post (and this one) didn't come off as combative. Just to be clear, I'm not necessarily advocating east or west, I'm just fairly disillusioned in general at the moment.
Omega Amen wrote:I guess I need some elaboration on what do you mean by integrally involved in those games. Because I have the exact opposite impression, that I have no sense of being involved in their narrative at all. Gameplay-wise I only really provide brains for the characters in battle and asking for the next line of pre-determined dialog. Story-wise, they usually do not explore substantive themes/subjects sufficiently to engage my brain, or explore any of the conflicts to engage my sympathy, or give me characters that I can relate in a meaningful way to my experiences.
Ah, there is significant ambiguity there and I should have said things differently. "Involved" is definitely the wrong word, as it has the connotations that you mentioned (and I don't really disagree with those statements). However, I'm struggling to find a better word, so I'll use a paragraph.
I didn't mean my actions were involved with the plot or that my mind was engaged. Rather, I meant that gameplay is integrally related to a plot that is not wholly dependent on player input. The opening of FFVII, for example, puts the player in the middle of an event. As you go through the essentially unbranching path, that event unfolds. I'd prefer that players could actually impact the situation, but I still find a static event more interesting than the usual quest format (get mission, go somewhere and do something, go back and get reward).
A comparable example is KotOR. I especially enjoyed the beginning, as you wake in the middle of the attack and start to figure out what's going on. But once you arrive on the first planet, it feels more like everything is sitting around waiting for me to engage it. Note that I'm not done with KotOR yet, so perhaps I am judging too early.
Omega Amen wrote:While I have not played the Baldur's Gate series yet, I do know that in the Neverwinter Nights series that quite a bit of sidequests were nods to hardcore D&D fans.
Many were, and I appreciated that aspect for what it was.
Omega Amen wrote:Also Bioware and Obsidian (f.k.a. Black Isle) see their system of multiple moral choices to add replay value to their main plot. So some of their intended appeal is about replaying that small fascinating storyline a little differently and see what happens. It is not for everyone though.
I tend to reload a lot while playing Bioware games, simply because I'm interested in seeing all the possibilities. The level of agency they allow players to have in their games is without peer among major RPGs.
At the same time, I'm finding this model of game somewhat unsatisfying. For all the dialogue options players are given, very few of the choices have any real impact (at times even resulting in the same response). Or when they do, it is usually at the end of an event and doesn't have many consequences beyond some irrelevant NPC living or dying. I really feel as though I'm experiencing a linear story that makes attempts to trick me into thinking I play a role.
Omega Amen wrote:One thing I like about Mask of the Betrayer is that a good amount of sidequests (or companion-driven quests) seem to reinforce some central/unique aspect of the storyline or major theme. I appreciated that since that is a sign of literary technique.
I have yet to get into NWN2, but actually from what I have read I think that Mask of the Betrayer would meet my expectations in regard to this. It seems relatively tightly written.
Omega Amen wrote:I am not sure if I expressed this clearly in the recording. My issue is not necessarily whether a character is young or even stupid. It is the developers presenting a justification for their major presence in the game to the satisfaction of my adult mind.
For my part, I didn't intend that statement to be a response to yours. I actually agreed with the majority of the things you said about ages.
What I was trying to say, however, was that I am concerned about whether or not a character engages with serious issues. An older character can offer just as shallow a look at the world, depending on how they are written. Obviously it's not good if a younger character exists as a narrative crutch, either. In other words, I think we're actually getting at the same thing, but I stated it poorly.