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Random Inspiration... Don't you just luv it?
PostPosted: Sat Nov 15, 2003 4:28 pm
by Asmi-chan
What if there was a trading card game based on the Bible?
There would be cards for say, each of the seven trumpets and bowls and seals in Revelation, for the disciples, and so on. I still have to think of rules for the game and stuff. But, I know I want to have a Holographic Jesus card that raises your health or whatever maybe a little each turn, but then when it's destroyed, it'll come back three turns later.
So, what does everyone else think?
PostPosted: Sat Nov 15, 2003 5:21 pm
by Psycho Ann
There's a Christian card game by the name Redemption and it has some similiar elements like character cards ^^ It's pretty addictive too btw XD
PostPosted: Mon Nov 17, 2003 1:25 pm
by JediSonic
Sounds fun... but how do the demons stand a chance? lol
PostPosted: Mon Nov 17, 2003 1:30 pm
by Mithrandir
What would scare me is if there was a way to NOT win this game... What happens if you lose? What are the implications?!? Aa!
(Sorry, always the literallist.)
PostPosted: Wed Nov 19, 2003 5:51 pm
by Shao Feng-Li
hmmm that sounds cool....
PostPosted: Fri Nov 21, 2003 9:44 pm
by Fsiphskilm
hummm. If a Yu-Gi-Oh sytle
PostPosted: Sat Nov 22, 2003 6:05 am
by Tet-chan
Good idea......
i think the Jesus Card should be the ultimate card like raise 1)max power
2)maximum health
PostPosted: Sat Nov 22, 2003 6:41 am
by LorentzForce
Magic TG style.
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Jesus Christ. 6 Colourless.
*insert image of Jesus*
Son of God.
1 colourless : Prevent all damage to you and Jesus Christ from all sources. Do not treat further damage from those sources.
When buried, retreive it after 3 turns.
10/3
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sounds good to me.
PostPosted: Sat Nov 22, 2003 6:47 am
by Straylight
I think in order to work, it'd have to avoid the context of theology (eg. angels versus demons) - a trading card game based on that sounds a little sketchy...
Maybe something based in a fantasy world would work - eg. a chronicles of Narnia card game or something...
Copying Magic would be too obvious, everyone plays that